lihzahrd.header

class lihzahrd.header.AnglerQuest(current_goal: AnglerQuestFish, completed_by: List[str])

Information about today’s Angler’s quest.

completed_by: List[str]

A list of player names who completed the angler’s quest today.

current_goal: AnglerQuestFish

The fish currently requested by the angler.

class lihzahrd.header.AnglerQuestFish(*values)
AMANITIA_FUNGIFIN = 25
ANGELFISH = 26
BATFISH = 0
BLOODY_MANOWAR = 27
BONEFISH = 28
BUMBLEBEE_TUNA = 1
BUNNYFISH = 29
CAPN_TUNABEARD = 30
CATFISH = 2
CLOUDFISH = 3
CLOWNFISH = 31
CURSEDFISH = 4
DEMONIC_HELLFISH = 32
DERPFISH = 33
DIRTFISH = 5
DYNAMITE_FISH = 6
EATER_OF_PLANKTON = 7
FALLEN_STARFISH = 8
FISHOTRON = 10
FISHRON = 34
GUIDE_VOODOO_FISH = 22
HARPYFISH = 11
HUNGERFISH = 12
ICHORFISH = 13
INFECTED_SCABBARDFISH = 35
JEWELFISH = 14
MIRAGE_FISH = 15
MUDFISH = 36
MUTANT_FLINXFIN = 16
PENGFISH = 17
PIXIEFISH = 18
SCARAB_FISH = 39
SCORPIO_FISH = 40
SLIMEFISH = 37
SPIDERFISH = 19
THE_FISH_OF_CTHULHU = 9
TROPICAL_BARRACUDA = 38
TUNDRA_TROUT = 20
UNICORN_FISH = 21
UNKNOWN1 = 39
WYVERNTAIL = 23
ZOMBIE_FISH = 24
class lihzahrd.header.Backgrounds(underground_snow: int, underground_jungle: int, hell: int, forest: FourPartSplit, corruption: int, jungle: int, snow: int, hallow: int, crimson: int, desert: int, ocean: int, mushroom: int, underworld: int)

The backgrounds of various world biomes.

class lihzahrd.header.BossesDefeated(eye_of_cthulhu: bool, eater_of_worlds: bool, skeletron: bool, queen_bee: bool, the_twins: bool, the_destroyer: bool, skeletron_prime: bool, any_mechnical_boss: bool, plantera: bool, golem: bool, king_slime: bool, goblin_army: bool, clown: bool, frost_moon: bool, pirates: bool, duke_fishron: bool, moon_lord: bool, pumpking: bool, mourning_wood: bool, ice_queen: bool, santa_nk1: bool, everscream: bool, martian_madness: bool, lunatic_cultist: bool, lunar_pillars: PillarsInfo, old_ones_army: OldOnesArmyTiers, empress_of_light: bool, queen_slime: bool, deerclops: bool)
any_mechnical_boss: bool

Appearently, there’s a different flag for beating any mechanical boss and a specific mechanical boss.

class lihzahrd.header.Clouds(bg_cloud: int, cloud_number: int, wind_speed: float)

Information about… the clouds in the world?

class lihzahrd.header.Difficulty(*values)
CLASSIC = 0
EXPERT = 1
JOURNEY = 3
MASTER = 2
class lihzahrd.header.Events(blood_moon: bool, solar_eclipse: bool, invasion: Invasion, slime_rain: float, rain: Rain, party: Party, sandstorm: Sandstorm, lunar_events: LunarEvents, lantern_night: LanternNight)

Information about the ongoing world events.

blood_moon: bool

If the current moon is a Blood Moon.

invasion: Invasion

Information about the currently ongoing invasion.

lantern_night: LanternNight

Information about the currently ongoing lantern night.

lunar_events: LunarEvents

Information about the currently ongoing Lunar Events.

party: Party

Information about the currently ongoing party.

rain: Rain

Information about the currently ongoing rain.

sandstorm: Sandstorm

Information about the currently ongoing sandstorm.

slime_rain: float

How long the slime rain will go on for.

solar_eclipse: bool

If the current day is a Solar Eclipse.

class lihzahrd.header.FourPartSplit(separators: List[int], properties: List)

A world property split in four parts, separated by three vertical lines at a certain x coordinate.

property far_left
property far_right
get_property_at_x(x: int)
property nearby_left
property nearby_right
properties: List

The four properties, in order:

  • The far left property, the one between the left world edge and the first separator.

  • The nearby left property, between the first and the second separator.

  • The nearby right property, between the second and the third separator.

  • The far right property, between the third separator and the right world edge.

separators: List[int]

The three x coordinates of the vertical separators, in increasing order.

class lihzahrd.header.GeneratorInfo(seed, version)

Information about the world generator.

seed

The seed this world was generated with.

version

The version of the generator that created this world.

class lihzahrd.header.Invasion(delay: int, size: int, type_: InvasionType, position: float, size_start: int)

Invasions (goblin army, pirates, martian madness…) related information.

type: InvasionType

The type of the current invasion (goblin army / pirates / martian madness…).

If InvasionType.NONE, no invasion will be active in the world.

class lihzahrd.header.InvasionType(*values)
FROST_LEGION = 2
GOBLIN_INVASION = 1
MARTIAN_MADNESS = 4
NONE = 0
PIRATE_INVASION = 3
class lihzahrd.header.LanternNight(nights_on_cooldown: int, genuine: bool, manual: bool, next_night_is_lantern_night: bool)

Lantern Night event related information.

genuine: bool

Was this night started by the game spontaneously?

property is_active
manual: bool

Was this night started by the player?

next_night_is_lantern_night: bool

Was a boss just defeated, making the next night a Lantern Night?

nights_on_cooldown: int

How many nights before the next lantern night can happen.

class lihzahrd.header.LunarEvents(are_active: bool, pillars_present: PillarsInfo)

Lunar Events (Lunar Pillars) related information.

are_active: bool

If the Lunar Events are active or not.

pillars_present: PillarsInfo

Which pillars are currently present in the world.

class lihzahrd.header.MoonPhase(*values)
FIRST_QUARTER = 6
FULL_MOON = 0
NEW_MOON = 4
THIRD_QUARTER = 2
WANING_CRESCENT = 3
WANING_GIBBOUS = 1
WAXING_CRESCENT = 5
WAXING_GIBBOUS = 7
class lihzahrd.header.MoonStyle(*values)

All possible moon styles.

BLUE = 3
GREEN = 5
ICE = 4
ORANGE = 1
PINK = 6
PINK_ORANGE = 7
RINGED_GREEN = 2
TRIPLE_PURPLE = 8
WHITE = 0
class lihzahrd.header.OldOnesArmyTiers(tier1, tier2, tier3)
class lihzahrd.header.Party(is_doomed: bool, thrown_by_party_center: bool, thrown_by_npcs: bool, cooldown: int, partying_npcs: List[int])

NPC Party related information.

cooldown: int

How long a party cannot be started for.

property is_active
is_doomed: bool

If all NPCs will die after this party ends.

partying_npcs: List[int]

The list of NPC IDs that threw the party.

thrown_by_npcs: bool

If the item was spontaneously thrown by NPCs.

thrown_by_party_center: bool

If the party was started by right-clicking a Party Center.

class lihzahrd.header.Pets(cat: bool, dog: bool, bunny: bool)

Information about the Pet Licenses that were activated in the world.

bunny: float

//terraria.gamepedia.com/Bunny_License) ever activated?

Type:

Was the Bunny License (https

cat: bool

//terraria.gamepedia.com/Cat_License) ever activated?

Type:

Was the Cat License (https

dog: int

//terraria.gamepedia.com/Dog_License) ever activated?

Type:

Was the Dog License (https

class lihzahrd.header.PillarsInfo(solar, vortex, nebula, stardust)

A container for information associated with the Lunar Pillars.

class lihzahrd.header.Rain(is_active: bool, time_left: int, max_rain: float)

Rain related information.

is_active: bool

If it is currently raining in the world.

time_left: int

How long it will continue to rain for.

class lihzahrd.header.Sandstorm(is_active: bool, time_left: int, severity: float, intended_severity: float)

Sandstorm related information.

is_active: bool

If a sandstorm is currently ongoing in the desert.

time_left: int

How long the sandstorm will continue for.

class lihzahrd.header.SavedNPCs(goblin_tinkerer: bool, wizard: bool, mechanic: bool, angler: bool, stylist: bool, tax_collector: bool, bartender: bool, golfer: bool, advanced_combat: bool, slime_nerdy: bool, merchant: bool, demolitionist: bool, party_girl: bool, dye_trader: bool, truffle: bool, arms_dealer: bool, nurse: bool, princess: bool, advanced_combat_2: bool, peddlers_satchel: bool, slime_cool: bool, slime_elder: bool, slime_clumsy: bool, slime_diva: bool, slime_surly: bool, slime_mystic: bool, slime_squire: bool)
class lihzahrd.header.SavedOreTiers(tier_1: BlockType, tier_2: BlockType, tier_3: BlockType, tier_4: BlockType, hardmode_tier_1: BlockType | None, hardmode_tier_2: BlockType | None, hardmode_tier_3: BlockType | None)

The types of ores that generated in the world.

hardmode_tier_1: BlockType | None

Cobalt or Palladium? None if it hasn’t been determined yet.

hardmode_tier_2: BlockType | None

Mythril or Orichalcum? None if it hasn’t been determined yet.

hardmode_tier_3: BlockType | None

Adamantite or Titanium? None if it hasn’t been determined yet.

tier_1: BlockType

Copper or Tin?

tier_2: BlockType

Iron or Lead?

tier_3: BlockType

Silver or Tungsten?

tier_4: BlockType

Gold or Platinum?

class lihzahrd.header.ShadowOrbs(smashed_at_least_once: bool, spawn_meteorite: bool, evil_boss_counter: int)

Information related to the Shadow Orbs (or the Crimson Hearts) smashed in the world.

evil_boss_counter: int

If it is 2, the Eater of Worlds will spawn when a Shadow Orb is smashed.

It is the number of Shadow Orbs broken, modulo 3.

smashed_at_least_once: bool

If a Shadow Orb has ever been smashed in this world.

spawn_meteorite: bool

If a Meteorite should land in the world at midnight.

It is set to True when a Shadow Orb is smashed, then it is set to False when the meteorite actually lands.

class lihzahrd.header.Styles(moon: MoonStyle, trees: FourPartSplit, moss: FourPartSplit)

The styles of various world elements.

class lihzahrd.header.Time(current: float, is_daytime: bool, moon_phase: int, sundial_cooldown: int, sundial_is_running: bool, moondial_cooldown: int, moondial_is_running: bool)

Game time related information.

current: float

The current game time.

is_daytime: bool

If the current time represents a day or a night.

moon_phase: int

The current moon phase.

moondial_cooldown: int

The number of days the Enchanted Moondial can’t be used for.

moondial_is_running: bool

Whether the Enchanted Moondial is currently fast-forwarding time.

sundial_cooldown: int

The number of days the Enchanted Sundial can’t be used for.

sundial_is_running: bool

Whether the Enchanted Sundial is currently fast-forwarding time.

class lihzahrd.header.TreetopVariants(treetop_variants: List[int])

(Unknown) Information about the treetop variants in the world.

class lihzahrd.header.Version(data: int | str)

A Terraria version.

_version_ids = {12: '1.0.5', 20: '1.0.6', 22: '1.0.6.1', 37: '1.1.1', 39: '1.1.2', 67: '1.2', 71: '1.2.0.3.1', 72: '1.2.1.1', 73: '1.2.1.2', 77: '1.2.2', 94: '1.2.3.1', 101: '1.2.4', 102: '1.2.4.1', 140: '1.3.0.1', 146: '1.3.0.1', 147: '1.3.0.2', 149: '1.3.0.3', 151: '1.3.0.4', 153: '1.3.0.5', 154: '1.3.0.6', 155: '1.3.0.7', 156: '1.3.0.8', 168: '1.3.1', 169: '1.3.1.1', 170: '1.3.2', 173: '1.3.2.1', 174: '1.3.3', 175: '1.3.3.1', 176: '1.3.3.2', 177: '1.3.3.3', 178: '1.3.4', 185: '1.3.4.1', 186: '1.3.4.2', 187: '1.3.4.3', 188: '1.3.4.4', 191: '1.3.5', 192: '1.3.5.1', 193: '1.3.5.2', 194: '1.3.5.3', 225: '1.4.0.1', 226: '1.4.0.2', 227: '1.4.0.3', 228: '1.4.0.4', 230: '1.4.0.5', 238: '1.4.2.3', 274: '1.4.4.5', 278: '1.4.4.8', 279: '1.4.4.9'}
id
property name
class lihzahrd.header.WorldEvilType(*values)
CORRUPTION = False
CRIMSON = True